Procedural sandbox action-adventure

PC · Windows + Linux · In development

Every pixel is yours to command.

Dig through earth. Freeze a flood. Let fire find its own path. Ride the wind. Planetora is a living sandbox where magic and matter collide.

Nothing is just scenery

A world that remembers what you do to it.

Sand falls. Water flows. Acid eats through terrain. Fire spreads. Planetora simulates its materials in real time, turning every cave, forest, and shelter into a system you can understand and transform.

“Earth, Fire, Water, and Air make the world. Master them, and the world is yours to reshape.”

A player explores a dark underground cavern by torchlight in Planetora
Field note 01 Descend beyond the daylight

Learn the rules. Break the world.

Master forces that refuse to stand still.

Each element has its own nature. Build around one, combine several, or shape magic, gear, and weapons into something entirely your own.

I

Fire

Chaos and rage made elemental. Ignite, spread, and turn cover into fuel.

Burn

II

Water

Elegant, continuous motion. Redirect currents and freeze the flow into a path or a weapon.

Flow

III

Earth

Sturdiness and resilience. Mine, build, and reshape terrain down to individual pixels.

Reshape

IV

Air

Aerial freedom and swiftness. Rise, dash, and outmanoeuvre anything below.

Soar

Matter is only a temporary state

Combine. Transform. Begin again.

Alchemy lets you work with the material world itself. Mix substances, trigger reactions, and turn one useful state into another as part of exploration, survival, and combat.

Transformation example Distillation cycle

One simple reaction in a much larger material system.

Your magic. Your method.

Three slots become seven. Countless spells compete for them.

Begin with three spell slots and unlock seven by the end game. Fill them from a much larger spell arsenal: specialise as a Fire Summoner, combine elements, or tune gear for melee, sniper, tank, critical, and healing-focused playstyles.

  • Elemental
  • Summoner
  • Melee
  • Sniper
  • Tank
  • Support

Victory has consequences

Face the elements. Live with the aftermath.

Four main bosses embody Fire, Water, Earth, and Air. A final adversary commands them all. Defeating a boss does more than unlock power. It permanently changes what the world can become.

  1. I Fire
  2. II Water
  3. III Earth
  4. IV Air
Final encounter All elements converge
World shift Example / Fire boss defeated

The boss falls.
The world answers.

  • 01 Firestorm weather can now form
  • 02 Fissures tear open across the world
  • 03 Enemies become more dangerous

Every elemental victory opens a new, harder chapter of the same world.

The world is still growing

Be there while Planetora takes shape.

Follow development, join playtest conversations, and help shape what comes next.

Join the Discord

For press & creators

Everything you need to tell the story.

Genre
Sandbox action-adventure
Modes
Single-player + online co-op
Platform
PC · Windows + Linux
Status
In development