Procedural pixel-physics sandbox with elemental magic

Planetora

Explore biomes shaped by Fire, Water, and Earth. Arrange your spell arsenal, fight bosses, dig through a simulated world, and steal powerful magic from its protectors.

About the game

Magic, matter, and movement all collide.

Planetora is built around a procedurally generated world where sand, water, acid, fire, lava, gas, and other materials are simulated in real time. Blocks and pixels are mineable, placeable, and editable on a granular level.

Combat and progression are designed for flexible builds. Focus into a Fire Summoner, mix multiple elements, or tune gear and spells into melee, sniper, tank, crit, or healing-oriented styles.

01

Pixel simulation

Watch elements like sand, water, acid, fire, lava, and gas react in real time.

02

Build, dig, destroy

Mine and place blocks, then reshape the world down to individual pixels.

03

Spell-based combat

Equip up to seven spells and refine your build with gear that changes how you fight.

Screenshots

First look at Planetora.

Planetora pixel-art landscape with a cabin, trees, mountains, and a player character
Explore generated biomes shaped from blocks and pixels.
Planetora cave exploration with UI, torchlight, and a player character underground
Descend into caves with light, terrain, and simulated materials.
Planetora night scene showing fire spreading through trees and a wooden cabin
Fire, particles, and terrain interact through the pixel physics engine.

Press kit

Facts, screenshots, and contact details for coverage.

The press kit includes the short description, fact sheet, media links, and contact route for interviews or review requests.

Game
Planetora
Genre
Procedural sandbox action-adventure
Modes
Single-player and online co-op
Status
In development
Platform
PC: Windows and Linux

Contact

Questions, coverage, and business inquiries.

[email protected] [email protected]